home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2004 February
/
Gamestar_59_2004-02_dvd.iso
/
Dema
/
brokenswordtsd_demo.exe
/
Broken Sword
/
data.pak
/
Unnamed File 003761.unknown
< prev
next >
Wrap
Text File
|
2003-11-06
|
11KB
|
434 lines
{events}
I: GUN_SHOT = 3
I: gun_shot_bone_id = 6000
F[3]: guns_shot_playback_parameters
[0] = 100.000000
[1] = 200.000000
[2] = 0.000000
S[1]: gun_shot_sfx
[0] = "mech_ak47_fire"
I: PRESS_BUTTON = 1
I: press_button_bone_id = 1
F[3]: press_button_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: press_button_sfx
[0] = "elec_door_keypresses"
I: FOOTSTEP_LEFT = 2
I: footstep_left_bone_id = 4900
F[3]: footstep_left_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[4]: footstep_left_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT = 2
I: footstep_right_bone_id = 3900
F[3]: footstep_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[4]: footstep_right_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: SCREAM1 = 1
I: scream1_bone_id = 3900
F[3]: scream1_playback_parameters
[0] = 0.500000
[1] = 55.000000
[2] = 3.000000
S[1]: scream1_sfx
[0] = "human_guard_scream1"
I: SCREAM2 = 1
I: scream2_bone_id = 3900
F[3]: scream2_playback_parameters
[0] = 0.500000
[1] = 35.000000
[2] = 3.000000
S[1]: scream2_sfx
[0] = "human_guard_scream2"
I: FIRE_AK47 = 1
I: fire_ak47_bone_id = 3900
F[3]: fire_ak47_playback_parameters
[0] = 50.500000
[1] = 1000.000000
[2] = 1.000000
S[1]: fire_ak47_sfx
[0] = "mech_ak47_fire_5_quick"
I: FOOTSTEP_QUIET = 2
I: footstep_quiet_bone_id = 4900
F[3]: footstep_quiet_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 12.000000
S[4]: footstep_quiet_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSCRAPE = 2
I: footscrape_right_bone_id = 3900
F[3]: footscrape_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 12.000000
S[2]: footscrape_right_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: GUN_HIT_HAND = 1
I: gun_hit_hand_bone_id = 2600
F[3]: gun_hit_hand_playback_parameters
[0] = 0.500000
[1] = 10.000000
[2] = 15.000000
S[1]: gun_hit_hand_sfx
[0] = "mech_gun_hit"
I: CLOTHES_SCRAPE = 1
I: clothes_scrape_id = 6000
F[3]: clothes_scrape_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[4]: clothes_scrape_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: LOCK_N_LOAD = 1
I: lock_n_load_bone_id = 2600
F[3]: lock_n_load_playback_parameters
[0] = 0.500000
[1] = 10.000000
[2] = 10.000000
S[1]: lock_n_load_sfx
[0] = "mech_gun_lock_n_load"
I: GUN_SHAKE = 1
I: gun_shake_bone_id = 2600
F[3]: gun_shake_playback_parameters
[0] = 0.500000
[1] = 10.000000
[2] = 15.000000
S[3]: gun_shake_sfx
[0] = "mech_gun_shake1"
[1] = "mech_gun_shake2"
[2] = "mech_gun_shake3"
I: TROUSER_SWISH_RUN = 1
I: trouser_swish_run_bone_id = 1600
F[3]: trouser_swish_run_playback_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 1.000000
S[4]: trouser_swish_run_sfx
[0] = "human_trouser_swish1"
[1] = "human_trouser_swish2"
[2] = "human_trouser_swish3"
[3] = "human_trouser_swish4"
I: TROUSER_SWISH = 1
I: trouser_swish_bone_id = 1600
F[3]: trouser_swish_playback_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 5.000000
S[4]: trouser_swish_sfx
[0] = "human_trouser_swish1"
[1] = "human_trouser_swish2"
[2] = "human_trouser_swish3"
[3] = "human_trouser_swish4"
I: GUN_RATTLE = 1
I: gun_rattle_bone_id = 2600
F[3]: gun_rattle_playback_parameters
[0] = 0.500000
[1] = 10.000000
[2] = 16.000000
S[1]: gun_rattle_sfx
[0] = "mech_gun_rattle"
I: SCRATCH_HEAD = 1
I: scratch_head_bone_id = 5000
F[3]: scratch_head_playback_parameters
[0] = 0.500000
[1] = 10.000000
[2] = 18.000000
S[1]: scratch_head_sfx
[0] = "human_quick_scratch"
I: CLOTHES_SCRAPE3 = 1
I: clothes_scrape3_bone_id = 6000
F[3]: clothes_scrape3_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 18.000000
S[1]: clothes_scrape3_sfx
[0] = "human_clothes_scrape3"
I: CLOTHES_SCRAPE1 = 1
I: clothes_scrape1_bone_id = 6000
F[3]: clothes_scrape1_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 18.000000
S[1]: clothes_scrape1_sfx
[0] = "human_clothes_scrape1"
I: CLOTHES_SCRAPE2 = 1
I: clothes_scrape2_bone_id = 6000
F[3]: clothes_scrape2_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape2_sfx
[0] = "human_clothes_scrape2"
{\events}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\GUARD_04.ANM}
F[3]: PRESS_BUTTON
[0] = 1.569
[1] = 2.009
[2] = 2.330
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\GUARD_04.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\GUARD_07.ANM}
F[1]: PRESS_BUTTON
[0] = 24.762
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\GUARD_07.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_GUARD1_1_1.ANM}
F[1]: SCREAM1
[0] = 5.883164
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_GUARD1_1_1.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_GUARD2_1_1.ANM}
F[1]: SCREAM2
[0] = 9.461
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_GUARD2_1_1.ANM}
/*
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\SHOOT.ANM}
F[1]: FIRE_AK47
[0] = 0.719
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\SHOOT.ANM}
*/
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\SHOOT_HIGH.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.239
F[1]: FOOTSTEP_RIGHT
[0] = 2.773
F[2]: FOOTSCRAPE
[0] = 0.315
[1] = 2.165
F[3]: GUN_SHOT
[0] = 0.768000
[1] = 0.953
[2] = 1.151
F[1]: TROUSER_SWISH
[0] = 0.197
F[1]: CLOTHES_SCRAPE
[0] = 1.923
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\SHOOT_HIGH.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\IDLING\IDLE1.ANM}
F[4]: CLOTHES_SCRAPE
[0] = 0.092000
[1] = 0.827000
[2] = 1.315000
[3] = 2.021000
F[1]: GUN_HIT_HAND
[0] = 2.453000
F[1]: LOCK_N_LOAD
[0] = 1.287000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\IDLING\IDLE1.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\IDLING\IDLE3.ANM}
F[5]: FOOTSCRAPE
[0] = 1.997000
[1] = 2.965000
[2] = 4.245000
[3] = 4.701000
[4] = 6.369000
F[1]: GUN_HIT_HAND
[0] = 6.749000
F[3]: CLOTHES_SCRAPE
[0] = 2.992000
[1] = 4.241000
[2] = 4.513000
F[2]: FOOTSTEP_QUIET
[0] = 3.567000
[1] = 6.299000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\IDLING\IDLE3.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\GO_GET_HIM.ANM}
F[1]: FOOTSTEP_QUIET
[0] = 0.639000
F[1]: GUN_HIT_HAND
[0] = 2.040000
F[1]: TROUSER_SWISH
[0] = 0.608000
F[2]: FOOTSCRAPE
[0] = 0.182000
[1] = 1.539000
F[1]: CLOTHES_SCRAPE
[0] = 0.690000
F[1]: GUN_RATTLE
[0] = 0.105000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\GO_GET_HIM.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\SCRATCHING_HEAD.ANM}
F[1]: GUN_HIT_HAND
[0] = 3.107000
F[2]: CLOTHES_SCRAPE
[0] = 0.378000
[1] = 3.008000
F[1]: GUN_RATTLE
[0] = 1.293000
F[5]: SCRATCH_HEAD
[0] = 0.965000
[1] = 1.235000
[2] = 1.414000
[3] = 1.615000
[4] = 1.783000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\SCRATCHING_HEAD.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\LOOKING_AROUND.ANM}
F[3]: TROUSER_SWISH
[0] = 0.158000
[1] = 1.402000
[2] = 3.573000
F[1]: CLOTHES_SCRAPE
[0] = 4.749000
F[2]: GUN_HIT_HAND
[0] = 0.292000
[1] = 3.936000
F[1]: GUN_RATTLE
[0] = 1.897000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\LOOKING_AROUND.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\MOVING\RUN.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.222000
F[1]: FOOTSTEP_RIGHT
[0] = 0.666667
F[2]: GUN_SHAKE
[0] = 0.490000
[1] = 0.212000
F[2]: CLOTHES_SCRAPE
[0] = 0.259000
[1] = 0.731000
F[2]: TROUSER_SWISH_RUN
[0] = 0.333000
[1] = 0.730000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\MOVING\RUN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\MOVING\WALK.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.319000
F[1]: FOOTSTEP_RIGHT
[0] = 0.945000
F[2]: TROUSER_SWISH
[0] = 0.408000
[1] = 1.023000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\MOVING\WALK.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\STAIRS\STAIRS_DOWN.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.466667
F[1]: FOOTSTEP_RIGHT
[0] = 0.933333
F[2]: TROUSER_SWISH
[0] = 0.356000
[1] = 0.823000
F[2]: GUN_RATTLE
[0] = 0.026000
[1] = 0.544000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\STAIRS\STAIRS_DOWN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\STAIRS\STAIRS_UP.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.532000
F[1]: FOOTSTEP_RIGHT
[0] = 0.012000
F[1]: GUN_SHAKE
[0] = 0.234000
F[2]: TROUSER_SWISH
[0] = 0.175000
[1] = 0.615000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\STAIRS\STAIRS_UP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\SHOOT.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 0.250000
[1] = 2.426000
F[2]: FOOTSTEP_RIGHT
[0] = 0.598000
[1] = 2.946000
F[3]: GUN_SHOT
[0] = 0.768000
[1] = 0.978000
[2] = 1.168000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\SHOOTING\SHOOT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\IDLING\IDLE2.ANM}
F[5]: FOOTSTEP_QUIET
[0] = 0.972000
[1] = 1.625000
[2] = 0.563000
[3] = 1.313000
[4] = 2.013000
F[1]: FOOTSCRAPE
[0] = 1.775000
F[1]: GUN_HIT_HAND
[0] = 2.497000
F[5]: CLOTHES_SCRAPE
[0] = 0.581000
[1] = 0.995000
[2] = 1.276000
[3] = 1.470000
[4] = 1.720000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GUARD_EXT\GENERIC\IDLING\IDLE2.ANM}
{DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\GET_UP.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 0.01
F[1]: CLOTHES_SCRAPE2
[0] = 0.700
F[1]: CLOTHES_SCRAPE3
[0] = 2.318
F[3]: FOOTSCRAPE
[0] = 1.821
[1] = 2.078
[2] = 2.416
F[1]: GUN_SHAKE
[0] = 0.292
F[1]: GUN_RATTLE
[0] = 1.114
F[2]: FOOTSTEP_LEFT
[0] = 2.794
[1] = 2.99
{\DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\GET_UP.ANM}
{DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\LOOK_TO_SIT.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 0.01
F[1]: CLOTHES_SCRAPE2
[0] = 0.400
F[1]: GUN_SHAKE
[0] = 0.02
{\DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\LOOK_TO_SIT.ANM}
{DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\SIT_TO_LOOK.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 0.01
F[1]: GUN_SHAKE
[0] = 0.02
{\DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\SIT_TO_LOOK.ANM}
{DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\STAND_TO_SIT.ANM}
F[4]: FOOTSCRAPE
[0] = 0.266
[1] = 0.684
[2] = 1.132
[3] = 1.926
F[1]: CLOTHES_SCRAPE1
[0] = 0.826
F[1]: CLOTHES_SCRAPE2
[0] = 1.491
F[1]: GUN_SHAKE
[0] = 0.699
{\DATA\CATACOMBS\GRAPHICS\ANIMATIONS\GUARD_INT\STAND_TO_SIT.ANM}